Blind Corner is a prototype for a horror-puzzle game that combines unsettling visuals with mind-bending mechanics, drawing inspiration from Layers of Fear and Portal.
Synopsis:
The game plays with “impossible” spaces, using seamless teleportation to disorient players in ways they don’t immediately notice. You might find yourself endlessly looping around corners, navigating shifting walls that move when you’re not looking, or facing puzzles that require you to confront fear and push forward. Interactive elements like picture frames that change when touched add to the eerie atmosphere.
All lighting relies on a player-controlled flashlight, heightening tension as you explore. While still in progress, with a second floor and a haunting soundtrack on the way, Blind Corner already delivers a chilling and disorienting experience.Our Contribution:
Foley, soundscapes, SFX, and soundtrack for title theme.